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Timecode To Marker

Read the markers back out of a grandMA timecode object and export them for audio editors such as Reaper.

Timecode To Markers - Screenshot

  • Converts timecode back to markers
    Pull the markers out of a grandMA timecode object to get a clear picture of where every cue sits. Use it to recover the timing when the original Reaper or CSV marker file is gone.
  • Gives you a reference to work from
    Take the markers of a timecoded show and use them to analyse it, adapt it, or build on it. Export as Reaper marker CSV or as generic CSV for any audio or timeline editor.
  1. Export the timecode from your showfile:
    • Select a USB drive before you export. That is the quickest way to move the file.
    • Run the command “Export Timecode (number)” to write the timecode as XML.
  2. Import the timecode XML:
    • Set the import options first.
    • Import XML File reads the exported grandMA timecode file (.xml).
  3. Set the export options:
    • Choose the export mode:
      Reaper Marker CSV writes the format Reaper expects.
      Generic CSV writes a plain CSV format.
  4. Export the markers:
    • Export to CSV writes the marker file.
    • Import that file into your editor.
      In Reaper: go to View > Region/Marker Manager, right-click the list and choose Import regions/markers…
  • Every Track starts with a new Range for IDs: gives each track its own block of marker numbers, so you can tell the tracks apart.
  • Add Timecode Offset to Marker Timecode: adds the internal timecode offset of the grandMA to every marker position.
  • Filter by Track Executor: show only the markers of one track executor.
  • Select Name Fields: choose which fields make up the marker name.
  • Export Mode:
    Reaper Marker CSV writes the format Reaper expects.
    Generic CSV writes a plain CSV format.

For generic CSV only:

  • CSV Field ‘Number’: the column that gets the marker number.
  • CSV Field ‘Timecode’: the column that gets the time.
  • CSV Field ‘Name’: the column that gets the marker label.
  • Number: the marker number.
  • Timecode: the time of the marker.
  • Name: the marker name, built as Track / Page.Executor / Command or Track / Page.Executor / Command / Cue-ID / Cue-Name Cue-Number.
  • Track: the track the marker came from.